Books  [Jan Graba] An Introduction to Network Programming with Java. Third Edition

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Since the second edition of this text, the use of the Internet and networks generally has continued to expand at a phenomenal rate. This has led to both an increase in demand for network software and to improvements in the technology used to run such networks, with the latter naturally leading to changes in the former. During this time, the Java libraries have been updated to keep up with the new developments in network technology, so that the Java programming language continues to be one of the mainstays of network software development.

In providing a very readable text that avoids getting immersed in low-level technical details...

Books  [David Reilly, Michael Reilly] Java™ Network Programming and Distributed Computing

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An accessible introduction to the changing face of networking theory, Java technology, and the fundamental elements of the Java networking API. Uniquely suited for network programming and distributed computing. Softcover.

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Books  [Kenneth L. Calvert, Michael J. Donahoo] TCP/IP Sockets in Java, Second Edition: Practical Guide for Programmers

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Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java.

The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:

The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with...

Books  [Doug Lea] Concurrent Programming: The Java Programming Language

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The popularity of the Internet has led to rapidly expanding interest in client-server programming by all kinds of businesses and organizations. Many client and server applications benefit from their design as object-oriented programs with multiple threads of control. An object-oriented language with built-in threads, Java is ideal for concurrent programming and developing multi-threaded applications.

Demand for programmers skilled in object-oriented design and concurrency will only grow in the future, making concurrent programming and the Java programming language increasingly important to programming students and professionals...

Books  [David Kriesel] A Brief Introduction to Neural Networks using Java and SNIPE

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This book introduces the Java programmer to the world of Neural Networks and Artificial Intelligence using SNIPE. SNIPE is a well-documented JAVA library that implements a framework for neural networks in a speedy, feature-rich and usable way.

Neural network architectures, such as the feedforward, Hopfield, and self-organizing map architectures are discussed. Training techniques, such as backpropagation, genetic algorithms and simulated annealing are also introduced. Practical examples are given for each neural network. Examples include the traveling salesman problem, handwriting recognition, financial prediction, game strategy...

Books  [Andrew Davison] Killer Game Programming in Java

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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java...

Books  [George F. Luger, William A. Stubblefield] AI Algorithms, Data Structures, and Idioms in Prolog, Lisp, and Java

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This book illustrates how to program AI algorithms in Lisp, Prolog, and Java. The book basically cover each topic 3 times in each language. Topics include: simple production-like system based on logic, logic-based learning, and natural language parsing.

In an inference engine based on first order logic, management of substitutions can get rather complicated, which is often glossed over in AI textbooks. But this book covers this aspect, as do "Paradigms of AI Programming", "Structure and Interpretation of Computer Programs", and Winston's book on Common Lisp

About the Authors:
  • George F. Luger has been a Professor in...

Books  [Sebastian Hennebrueder] Guide to Java Persistence and Hibernate

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This book is for Java developers who want to learn about Hibernate. It provides a clear introduction to the current standard for object-relational persistence in Java.

This book provides more in-depth examples than any other books for Hibernate beginners. The authors also present material in a lively, example-based mannernot in a dry, theoretical, hard-to-read fashion. And since the book keeps its focus on Hibernate without wasting time on nonessential third-party tools, you'll be able to immediately start building transaction-based engines and applications.

It is ideal for you if you're experienced in Java with databases (the...

Books  [Wikibooks Contributors] Java Persistence

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This book is meant to cover Java persistence, that is, storing stuff in the Java programming language to a persistent storage medium.

Specifically using the Java Persistence API (JPA) to store Java objects to relational databases, but I would like it to have a somewhat wider scope than just JPA and concentrate more on general persistence patterns and use cases, after all JPA is just the newest of many failed Java persistence standards, this book should be able to evolve beyond JPA when it is replaced by the next persistence standard. I do not want this to be just a regurgitation of the JPA Spec, nor a User Manual to using one of the...

Books  [Robert Cecil Martin] UML for Java Programmers

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The Unified Modeling Language has become the industry standard for the expression of software designs. The Java programming language continues to grow in popularity as the language of choice for the serious application developer. Using UML and Java together would appear to be a natural marriage, one that can produce considerable benefit. However, there are nuances that the seasoned developer needs to keep in mind when using UML and Java together. Software expert Robert Martin presents a concise guide, with numerous examples, that will help the programmer leverage the power of both development concepts. The author ignores features of...

Books  [Daniel Selman] Java 3D Programming

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Guiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final optimizations. Distilling twelve months of using the Java 3D API for commercial projects, as well as discussions on the Java 3D e-mail list, experienced Java 3D developers will find helpful a resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D developers will gain a insight into Java 3D development, and avoid the confusion and frustration of...

Books  [Oracle] Java 3DTM API Specification

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T
HIS document describes the Java 3D API and presents some details on the implementation of the API. This specification is not intended as a programmer's guide. The programmer's guide will be written after the specification has been finalized.

This specification is written for 3D graphics application programmers. We assume that the reader has at least a rudimentary understanding of computer graphics. This includes familiarity with the essentials of computer graphics algorithms as well as familiarity with basic graphics hardware and associated terminology.

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Books  [Joel Fan] Black Art of Java Game Programming

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A book/CD-ROM package on the mysteries of sound, animation, color, networking, advanced graphics, and multiplayer gaming. Provides techniques for maximizing Java's networking and GUI facilities, and building a high score server for games. Includes a game gallery section in which creators describe their games, how they work, and how they utilize the gaming potential of Java. Other sections cover the fundamentals of Java game development, and advanced game and graphics techniques. Annotation c. by Book News, Inc., Portland, Or.

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Books  [Andrew Davison] Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIsa

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This book shows you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school.
  • Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.
  • Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.
  • Along the way, youll utilize several other...

Books  [K. Matt Dupree] RxJava for Android app development

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RxJava is a powerful library, but it has a steep learning curve. Learn RxJava by seeing how it can make asynchronous data handling in Android apps much cleaner and more flexible.

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Books  [Carl Albing, Michael Schwarz] Java Application Development on Linux

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Describes Java application development on Linux, covering such topics as business-logic object analysis, Java servlet UIs, JSP, Swing GUIs, and database design.

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Books  [James W. Cooper] Java Design Patterns: A Tutorial

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DESCRIPTION:

Design patterns have become a staple of object-oriented design and programming by providing elegant, easy-to-reuse, and maintainable solutions to commonly encountered programming challenges. However, many busy Java programmers have yet to learn about design patterns and incorporate this powerful technology into their work.
Java(tm) Design Patterns is exactly the tutorial resource you need. Gentle and clearly written, it helps you understand the nature and purpose of design patterns. It also serves as a practical guide to using design patterns to create sophisticated, robust Java programs.

This book presents the 23 patterns cataloged...

Books  [javatpoint] Design Patterns in Java

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A design patterns are well-proved solution for solving the specific problem/task.

Now, a question will be arising in your mind what kind of specific problem? Let me explain by taking an example.

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Books  [Will Iverson] Apache Jakarta Commons

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DESCRIPTION:

Iverson, an application development practice manager, shows Java developers how to take full advantage of Jakarta Commons. He begins with an overview of the goals, installation, and use of the Commons components, then presents example-rich chapters on the 12 most useful Commons packages, providing detailed code samples for every component. The book will be useful for developers building code for front-end Web applications, client-side software, or back-end servers. Annotation ©2006 Book News, Inc., Portland, OR

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Books  [Wayne Holder, Doug Bell] Java Game Programming For Dummies

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Explains how to create computer games using Java code, including realistic fantasy worlds with texture mapping, advanced imaging, and seamless mapping techniques

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Books  [marcobehler] Spring Security: Authentication and Authorization In-Depth

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DESCRIPTION:

You can use this guide to understand what Spring Security is and how its core features like authentication, authorization or common exploit protection work. Also, a comprehensive FAQ.

(Editor’s note: At ~6500 words, you probably don’t want to try reading this on a mobile device. Bookmark it and come back later.)

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Books  [zetcode] Java 2D games

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This is Java 2D games tutorial. In this tutorial, you will learn the basics of 2D game programming in Java. The Java 2D games tutorial is suitable for beginners and intermediate programmers.

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Books  [instructables] Java Game Programming Tutorial - Flappy Bird Redux

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DESCRIPTION:

In this tutorial, I will demonstrate how to make a basic 2D game in Java by writing a basic Flappy Bird game. The time it takes you to complete the tutorial is almost wholly dependent on your Java skill-level. My goal is 1-2 hours for you to accomplish at an intermediate skill level. If you're a beginner, don't be alarmed! I provide all code you need alongside conceptual explanations to guide you through this process.

I hope to show how simple a basic game is to make when you have a few hours on your hands. I go into every programming project with the desire to learn something new - this project taught me a few tricks. I hope it...
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