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Maven is a project management tool which encompasses a project object model, a set of standards, a project lifecycle, a dependency management system, and logic for executing plugin goals at defined phases in a lifecycle. When you use Maven, you describe your project using a well-defined project object model, Maven can then apply cross-cutting logic from a set of shared (or custom) plugins. The Complete Reference is an essential tool for anyone currently working with Maven.
Although there are a number of references for Maven online, there is no single, well-written narrative for introducing Maven that can serve as both an...
It covers topocs like how to use Maven with Eclipse, OSGi, Groovy, Scala, Ant, Ruby, Web Development, unit tests and integration tests, etc. It also covers Maven Repository Management using Nexus.
About the Author:
Tim M O'Brien is a professional singer and programmer living and working in the Chicago area. He prefers Emacs to vi. Tim discovered programming on a TRS-80, and went on to study (and subsequently forget) Electrical Engineering at UVA. In his free time, Tim likes to sleep, study music, build toys with microcontrollers, and participate in open source projects...
Eclipse Hudson is a widely used, open source continuous integration server providing development teams with a reliable way to monitor changes in source control and trigger a variety of builds. The Hudson Book aims to be the authoritative and up to date resource about Hudson written by the community for the community.
Optimize productivity while reducing risk and complexity by adopting a highly agile, 'automate everything' software design philosophy. This book shows you how to streamline and stabilize each process in your development lifecycle.
Streamline software development with Jenkins, the popular Java-based open source tool that has revolutionized the way teams think about Continuous Integration (CI). This complete guide shows you how to automate your build, integration, release, and deployment processes with Jenkins―and demonstrates how CI can save you time, money, and many headaches.
Ideal for developers, software architects, and project managers, Jenkins: The Definitive Guide is both a CI tutorial and a comprehensive Jenkins reference. Through its wealth of best practices and real-world tips, you'll discover how easy it is to set up a CI service with Jenkins.
If you’re familiar with Gradle’s basics elements—possibly through the author’s previous O’Reilly book, Building and Testing with Gradle—this more advanced guide provides the recipes, techniques, and syntax to help you master this build automation tool. With clear, concise explanations and lots of ready-to-use code examples, you’ll explore four discrete areas of Gradle functionality: file operations, custom Gradle plugins, build lifecycle hooks, and dependency management.
Learn how to use Gradle’s rich set of APIs and Groovy-based Domain Specific Language to customize build software that actually conforms to your product. By using...
The documentation is missing or obsolete, and the original developers have departed. Your team has limited understanding of the system, and unit tests are missing for many, if not all, of the components. When you fix a bug in one place, another bug pops up somewhere else in the system. Long rebuild times make any change difficult. All of these are signs of software that is close to the breaking point.Many systems can be upgraded or simply thrown away if they no longer serve their purpose. Legacy software, however, is crucial for operations and needs to be continually available and upgraded. How can you reduce the complexity of a...
Instead of talking about typography, grids, or logos, this book focuses on storytelling, co-dependency, and craft. It tries to supplement the abundance of technical talk and how-to elsewhere by elevating why great work is done. Shape is a book about objectives, and it zooms out to answer a couple big questions: How does it feel to make things for other people? And how can we do so in a meaningful, engaged way?
About the Authors:
Frank Chimero is a NYC-based designer and writer with a big love for museums, playlists, natural wine, and Phil Collins.
(Pearson Education) Offers state-of-the art programming solutions for personal digital assistants, or PDAs. Includes illustrated patterns professionals can use, with implementation notes for reference, including some on the companion Web site, and examples in C++ or Java. DLC: Memory management (Computer Science).
Ajax, or Asynchronous JavaScript and XML, exploded onto the scene in the spring of 2005 and remains the hottest story among web developers. With its rich combination of technologies, Ajax provides a strong foundation for creating interactive web applications with XML or JSON-based web services by using JavaScript in the browser to process the web server response.
Ajax Design Patterns shows you best practices that can dramatically improve your web development projects. It investigates how others have successfully dealt with conflicting design principles in the past and then relays that information directly to you.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how...
Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine "Golden Rules" that help define a methodology for creating a modern game. Each rule is written as a simple principle and covered from the perspective of how it works in the overall structure of a game project. The rules cover a variety of topics from embracing C++ and scripting, to the resource pipeline, finite...
In this book, Michael J Pont introduces 70 powerful, proven design techniques ("patterns") for enhancing rapid development and reliability in embedded systems based on the popular 8051 microcontroller family.
With a focus on reliability, it discusses techniques for the design and implementation of software for embedded applications based on the popular Intel 8051 microcontroller family. You will find more than seventy software patterns, complete with guidelines to help you apply these techniques in your own projects.
The author offers practical materials and advice advice for rapidly creating a wide range of different embedded...
Without established design patterns to guide them, developers have had to build distributed systems from scratch, and most of these systems are very unique indeed. Today, the increasing use of containers has paved the way for core distributed system patterns and reusable containerized components.
This practical guide presents a collection of repeatable, generic patterns to help make the development of reliable distributed systems far more approachable and efficient.It demonstrates how you can adapt existing software design patterns for designing and building reliable distributed applications.
Cloud applications have a unique set of characteristics. They run on commodity hardware, provide services to untrusted users, and deal with unpredictable workloads. These factors impose a range of problems that you, as a designer or developer, need to resolve. Your applications must be resilient so that they can recover from failures, secure to protect services from malicious attacks, and elastic in order to respond to an ever changing workload.
This guide demonstrates design patterns that can help you to solve the problems you might encounter in many different areas of cloud application development. Each pattern discusses design...
The thinking behind Data Oriented Design is very similar to how you think about relational databases. Optimizing a relational database can also involve using the cache more efficient, although in this case, the cache is not CPU cache put pages in memory. A good data base designer will also likely split out infrequently accessed data into a separate table rather than creating a table with huge number of columns were only a few of the columns are ever used.
This book is a practical guide for serious game developers. It is for game developers working to create triple A titles across multiple platforms, for independent developers trying...
This reference gives a quick and authoritative summary of the key concepts of Domain Driven Design (DDD). It is not meant as a learning introduction to the subject. Eric Evans' original book and a handful of others explain DDD in depth from different perspectives. On the other hand, we often need to scan a topic quickly or get the gist of a particular pattern. That is the purpose of this reference. It is complementary to the more discursive books.
The DDD Reference contains a brief summary of every definition and pattern in Eric Evans' 2004 book, plus three patterns that didn’t make it into the original book, which Eric now thinks...
The book contains essays contributed by prominent software and design professionals, interviews with experts, and profiles of successful projects and products. These elements are woven together to illuminate what design is, to identify the common core of practices in every design field, and to show how software builders can apply these practices to produce software that is more satisfying for users. The initial chapters view software from the user's perspective, featuring the insights of experienced software designers and developers, including Mitchell Kapor, David Liddle, John Rheinfrank, Peter Denning, and John Seely Brown...
In our homes, our schools, and our businesses, computers play an ever-increasing role. But while most of us today can work a computer - albeit with the help of the ever-present computer software manual - we know little about what goes on inside the box and virtually nothing about software design or the world of computer programming.
In Patterns of Software, the respected software pioneer and computer scientist, Richard Gabriel, gives us an informative inside look at the world of software design and computer programming and the business that surrounds them. In this wide-ranging volume, Gabriel discusses such topics as what makes a...
The practice of enterprise application development has benefited from the emergence of many new enabling technologies. Multi-tiered object-oriented platforms, such as Java and .NET, have become commonplace. These new tools and technologies are capable of building powerful applications, but they are not easily implemented. Common failures in enterprise applications often occur because their developers do not understand the architectural lessons that experienced object developers have learned.
Patterns of Enterprise Application Architecture is written in direct response to the stiff challenges that face enterprise application...
The best way to learn design in any field is to study examples, and some of the best examples of software design come from the tools programmers use in their own work. Software Design by Example: A Tool-Based Introduction with JavaScript therefore builds small versions of the things programmers use in order to demystify them and give some insights into how experienced programmers think. From a file backup system and a testing framework to a regular expression matcher, a browser layout engine, and a very small compiler, we explore common design patterns, show how making code easier to test also makes it easier to reuse, and help...
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