Books  [Kishori Sharan] Learn Javafx 8: Building User Experience And Interfaces With Java 8

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Learn JavaFX 8 shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 8's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion.

The book starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in...

Books  [Joshua Marinacci, Chris Adamson] Swing Hacks: Tips and Tools for Killer GUIs

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Swing Hacks helps Java developers move beyond the basics of Swing, the graphical user interface (GUI) standard since Java 2. If you're a Java developer looking to build enterprise applications with a first-class look and feel, Swing is definitely one skill you need to master. This latest title from O'Reilly is a reference to the cool stuff in Swing. It's about the interesting things you learn over the years--creative, original, even weird hacks--the things that make you say, "I didn't know you could even do that with Swing!" Swing Hacks will show you how to extend Swing's rich component set in advanced and sometimes non-obvious ways...

Books  [David J. Eck] A Java GUI Programmers' Primer

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An introduction to using the Java Abstract Windowing Toolkit (AWT) to develop applets and applications which have a Graphical User Interface (GUI). Culwin (South Bank U., London) uses a case study to illustrate four different styles of interface. He assumes the reader has some familiarity with Object Oriented Development (OOD) and its practical expression in Java. Each chapter contains a summary and exercises. Annotation c. by Book News, Inc., Portland, Or.

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Books  [Javatpoint] Java Swing Tutorial

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Java Swing tutorial
is a part of Java Foundation Classes (JFC) that is used to create window-based applications. It is built on the top of AWT (Abstract Windowing Toolkit) API and entirely written in java.

Unlike AWT, Java Swing provides platform-independent and lightweight components.

The javax.swing package provides classes for java swing API such as JButton, JTextField, JTextArea, JRadioButton, JCheckbox, JMenu, JColorChooser etc.

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Books  [Sun Microsystems] Java Look and Feel Design Guidelines, 2nd Edition

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(Pearson Education) Guidelines for creating cross-platform Java applications and applets with the JFC components. The CD-ROM contains code samples and a large collection of graphics designed for use with Java Foundation Classics (JFC) components. Also includes a companion Web site. Previous edition not cited. Softcover. DLC: Java (Computer program language).

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Books  [Paul Fischer] Introduction to Graphical User Interfaces with Java Swing

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A complete introduction to programming GUIs using Java Swing, beginning with the basic features and building up until the reader is able to program complex GUIs using the advanced features of the Swing library.

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Books  [zetcode] Java Swing

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This is a Java Swing tutorial. The Java Swing tutorial is suited for beginners and intermediate Swing developers. After reading this tutorial, you will be able to develop non-trivial Java Swing applications. The code examples are available at author's Github Java-Swing-Examples repository.

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Books  [John Zukowski] Java AWT Reference

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The Java AWT Reference provides complete reference documentation on the Abstract Window Toolkit (AWT), a large collection of classes for building graphical user interfaces in Java. With AWT, you can create windows, draw, work with images, and use components like buttons, scrollbars, and pulldown menus.

This book covers the classes that comprise the java.awt, java.awt.image, java.applet, java.awt.event, andjava.awt.datatransfer packages. These classes provide the functionality that allows a Java application to provide user interaction in a graphical environment. Part of O'Reilly's Java documentation series, the Java AWT Reference...

Books  [Philip Conrod, Lou Tylee] Learn Java GUI Applications

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LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI).

LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring.

The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects...

Books  [Todd Moore, Steve Wozniak] Tap, Move, Shake: Turing Your Game Ideas into iPhone and iPad Apps

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Got a great game idea? This complete do-it-yourself guide shows you how to make your game idea a reality for the iPhone and iPad. By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI.

Author Todd Moore taught himself how to create an iPhone game in a week, with no previous knowledge of Apple’s development tools. Now he develops smartphone games and apps full time. With this book, any coder can turn game ideas into real products, ready for the App Store...

Books  [Jakob Iversen, Michael Eierman] Learning Mobile App Development: A Hands-on Guide to Building Apps With Ios and Android

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The Only Tutorial Covering BOTH iOS and Android—for students and professionals alike!

Now, one book can help you master mobile app development with both market-leading platforms: Apple’s iOS and Google’s Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both—and gain a deeper understanding of the issues associated with developing mobile apps.

You’ll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from...

Books  [Maximiliano Firtman] Programming the Mobile Web: Reaching Users on iPhone, Android, BlackBerry, Windows Phone, and more 2nd Edition

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With the second edition of this popular book, you’ll learn how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi-touch screens, offline storage, and other features in today’s smartphones, tablets, and feature phones. The market for mobile apps continues to evolve at a breakneck pace, and this book is the most complete reference available for the mobile web.

Author and mobile development expert Maximiliano Firtman shows you how to develop a standard app core that you can extend to work with specific devices. This updated edition covers many recent advances in mobile development, including responsive web...

Books  [Jesus Ortiz] Mobile Networks

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With extensive references, a useful discussion of technologies that were not included in the standard, this book is an essential resource for practitioners in the mobile communications industry and for graduate students studying advanced wireless communications.

The growth in the use of mobile networks has come mainly with the third generation systems and voice traffic. With the current third generation and the arrival of the 4G, the number of mobile users in the world will exceed the number of landlines users. Audio and video streaming have had a significant increase, parallel to the requirements of bandwidth and quality of service...

Books  [Adem Karahoca] Advances and Applications in Mobile Computing

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This book offers guidelines on how mobile software services can be used in order to simplify the mobile users' life. The main contribution of this book is enhancing mobile software application development stages as analysis, design, development and test.

Also, recent mobile network technologies such as algorithms, decreasing energy consumption in mobile network, and fault tolerance in distributed mobile computing are the main concern of the first section.

In the mobile software life cycle section, the chapter on human computer interaction discusses mobile device handset design strategies, following the chapters on mobile...

Books  [Jan Van der Haegen] LigthSwitch Mobile Business Apps Succinctly

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Quell the fear of entering unfamiliar HTML 5 territory to build line-of-business, mobile apps. LigthSwitch Mobile Business Apps Succinctly by Jan Van der Haegen follows the introduction to LightSwitch, provided in his earlier book LightSwitch Succinctly. Expanding upon the fundamentals of Visual Studio LightSwitch, Haegen's latest release addresses database projects, visual customization, programming techniques, and cloud deployment.

About the Authors:
  • The author of this e-book, Jan Van der Haegen, is a self-described green geek who writes a monthly LightSwitch column for MSDN magazine.
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Books  [R. Nigel Horspool, Nikolai Tillmann] TouchDevelop - Programming on the Go

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"The book is great! It's clear and easy to read, with loads of examples that showed my students what to do."

-- Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering

“Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book.”

-- Jennifer Marsman, Microsoft Principal Developer Evangelist

Mobile devices such as smartphones and tablets are set to become the main computers that virtually all people will own and carry with them at all times. And yet,mobile devices are not yet used for all computing...

Books  [Jason Lam] J2ME and Gaming

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DESCRIPTION:

This book is about programming with J2ME on wireless devices with focus on developing games. It is assumed you have some knowledge and programming experience with J2ME and J2SE. The book does not go into detail on topics like how to make high level GUI menu but does demonstrate what a game menu might look like.

Nor will it explain in detail how to use the Record Management System (RMS), but will go over topics that use RMS such as high score and game settings. As well a knowledge and experience with threading will be an asset before proceeding with game development. The book will go over in detail the new game classes that are now...

Books  [Anwar Ludin] Learn BlackBerry 10 App Development: A Cascades-Driven Approach

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Learn how to leverage the BlackBerry 10 Cascades framework to create rich native applications. Learn BlackBerry 10 App Development gives you a solid foundation for creating BlackBerry 10 apps efficiently. Along the way, you will learn how to use QML and JavaScript for designing your app’s UI, and C++/Qt for the application logic. No prior knowledge of C++ is assumed and the book covers the fundamental aspects of the language for writing BlackBerry 10 apps. Also a particular emphasis is put on how to create a visually enticing user experience with the Cascades framework, which is based on Qt and QML.

Starting with the native SDK...
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Отзывы о курсах

  • Виктор
    Это букмекер и к трейдингу он не имеет ни какого отношения. Да и к тому же скорее всего заработанные деньги они вам не дадут выводить. К стати, а админы знают что ты тут свою рекламу раскидываешь на халяву?
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    Хорошо это
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    5+
  • xelena65
    давно искала что то старинное , может не права но очень понравилось спасибо
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    Работаем
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    Балдеж
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    Приобрел юмани. Статус максимальный по приемлемой цене.

    Продавца рекомендую 🤝
  • HamburgLana
    super
  • Germania
    отличная подача
    реальные результаты,если выполнять
  • Flex007
    Хороший курс. Дает базовое понимание работы микросервисной архитектуры и понимание того, что еще нужно освоить.
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